An insight in my line-art work creation process

Sometimes I got questions about my art like "how you come up with an idea?" or "you already have an idea what the image is going to look like before starting?". In this article I give some insight about the process my art goes through - from a line art work to a digital 3D art piece!

As 80% of my art is digital (or cyber) - so are my vector line art works. The line art started with a script I made (based on an open source mathematical code) which generates points and lines on a certain formula, the "Delaunay Triangulation" to be exactly. As most my art got a certain cubistic and moreover abstract touch - this was a perfect base to start experimenting with.

The formula is based on a certain amount of points (or vertices) from which it calculates the centers and starts drawing and connecting lines from there. It reminded me of more early (illustrative 3D) work I made but then "next level" in forms of abstractness and minimalism which I was looking for.

I like the "computer as a tool" idea since my academic times and I have been working on lot's of interactive and generative projects since then. As the computer can literally create whatever you want, it got IMO its charme to let the computer generate images with a minimum of set parameters - on a certain "legit formula".

My line-art works have about 15 to 21 lines each - which is not much - but it's so fascinating to see what can be created with it. Especially when it's so minimal in black on white, it kinda reminds me of a modern digital version of the Japanse minimal line stroke art or early sketches I make with my graffiti art (these I still draw by hand).

As most of the generated "bitmap sketches" (because they are low resolution sketches) are not what I consider artistically interesting. I skip these and only a few (approximately 1 of 100 mostly after hours of generating) I will take to the next phase of creating a vector image of them. There are days the images generated are not what I'm looking for, not bad nor good - it's just how it is!

I'm looking for certain aesthetics in the image firstly and then if it gives me an emotion and feel attached to it. Mostly, I directly know a title for the work as I'm really a visually thinker. Then I know I have a good work, which I feel and is worth working on.

As the chosen composition of lines already show a certain emotion I also want to keep that in the final "vector" version of the work. Note: A vector image is an image that can be scaled and still stays sharp and crispy on any size. As I try to keep the approach "all digital" the creation of the vector is also done by a script. My first line-art works were converted by some app but as the result was not what I wanted I added a (SVG) converting script (also open source) to the process, which I tweaked until I had the line-style and thickness I had in mind.

The result I can save as a file and will be printed or published on any size and material  (in a limited edition). When I choose to use the line-art for a digital 3D work (like "Skyscraper - in the sun (2020)", I will use the line-art as a rough background trace.

I will not use the image itself as creating in 3D is a complete different approach which I will point out in another article soon.

Have a look at of my line art work